In Moving Hazard, your objective is not to simply destroy zombies or survive the zombie apocalypse. You need to navigate, manipulate, and ultimately weaponize the zombies in order to defeat your human enemies. Along with military weapons, players will also have technology specifically created to allow them to control the zombies by attracting, repelling, sedating, angering, or booby-trapping them.
Currently one year into production, Moving Hazard is aiming for release in 2016. It will feature team battles over six multiplayer maps in a variety of gameplay modes including Team Deathmatch, Scavenger, King of the Hill, and more. Players will choose from various classes and will be able to customize their loadouts to their own strategic configuration. Single-player scenario mode and cooperative horde modes will also be available, and players will have access to a deep ability and meta-system where they will be able to upgrade their personal stats and hideouts based on an accumulation of earned XP throughout their play.
You can see some early gameplay in the video below:
Moving Hazard is set in a world fifty years after the Zombie Apocalypse, where military city-states vie for control of scarce resources by weaponizing zombies against each other.
This is the setting for Moving Hazard, a team-based, competitive first-person shooter co-developed by Psyop Games and IllFonic. Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, what remains of humanity has retreated to a handful of fortified military bases and left everything in between to the shambling corpses of the zombie majority. In order to survive, your squad must venture out into the wasteland and face off with other survivors for control of important resources and strategic command points.